

The event has been arranged three times since 2017 yearly. The biggest unofficial event held in the community is " cavoe's osu! event" (usually referred to as "osu! event" or "COE"), held at The Brabanthallen in 's Hertogenbosch, The Netherlands. Unofficial events and conventions are also being held. Osu! also features different events, such as fanart and beatmapping contests. osu!supporter is not a recurring service.Ĭommunity and competitive play Community events Īn audience watches players idke and RyuK compete at the osu! TwitchCon Booth in 2018 osu!supporter does not affect the ranking system, or provide any in-game advantage.
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A heart icon beside the username on the official osu! website, additional pending beatmap slots, faster download speeds, access to multiplayer on cutting edge builds, friend and country-specific leaderboards, one free username change, more in-game customization, a yellow username in the in-game chat, and more customization on one's user page (the "me" tab). Players are able to download beatmaps directly from inside the game, without the lengthy process of using browsers through a service called osu!direct. The game offers a buyable service called osu!supporter, which grants many extra features to the user.

The game can be played using various peripherals: the most common setup is a graphics tablet or computer mouse to control cursor movement, paired with a keyboard or a mini-keyboard with only two keys. Each beatmap is accompanied by music and a background. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music. Mania beatmaps consist of keys (depicted as a small bar) and holds. Catch beatmaps have fruits and spinners, which are arranged in a horizontally falling manner. Taiko beatmaps have drumbeats and spinners. These items are collectively known as "hit objects" or "Circles", and are arranged in different positions on the screen at different points of time during a song. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. Each mode offers a variety of beatmaps, playable songs ranging from "TV sized" anime openings to "marathons" surpassing 7 minutes. There are four official game modes: "osu!" (unofficially called osu!standard, abbreviated as osu!std), "osu!taiko", "osu!catch" (unofficially called "osu!ctb", or "catch the beat"), and "osu!mania". The original osu!standard mode remains the most popular to date and as of 2021, the game has over 15,200,000 registered users. Four different game modes exist, offering various ways to play a beatmap, which can also be combined with addable modifiers, increasing or decreasing the difficulty. The game is heavily community-oriented, with all beatmaps, the playable songs, being community-made through the in-game map editor. Its gameplay is inspired by other rhythm games, including Osu! Tatakae! Ouendan, Taiko no Tatsujin, Happy Feet,īeatmania IIDX, Elite Beat Agents, O2Jam, StepMania and DJMax.
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Originally released for Microsoft Windows on 16 September 2007, the game has throughout the years been ported to macOS, Linux, Android and iOS. Osu!, previously stylised as Osu!, is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert, written in C# on the. Screenshot of osu!lazer, the in development stage of an open source version of osu!.Ģ0210821 (August 21, 2021 3 months ago ( )) Ģ021.820.0 (August 20, 2021 3 months ago ( ))
